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dungeon-gunner/source/sprites/TileManager.cpp
2013-04-04 23:13:08 +02:00

160 lines
4.2 KiB
C++

/*
* TileManager.cpp
*
* Created on: 08.08.2012
* Author: Felix
*/
#include "TileManager.h"
#include <Thor/Vectors.hpp>
#include "../util/Interval.h"
#include "../util/Loader.h"
#include "../util/Yaml.h"
#include "../World.h"
const sf::Vector2i TileManager::TILE_SIZE = sf::Vector2i(100, 100);
/**
* Loads tile resources.
*
* @param world Box2D world to create (physical) tiles in.
*/
TileManager::TileManager(World& world) :
mWorld(world) {
}
/**
* Constructs a tile.
*
* @param pType Type of the tile to create.
* @param pPosition Position of the tile in tile coordinates.
* @param world Box2D world object.
*/
TileManager::Tile::Tile(Type type, const TilePosition& position) :
Sprite(Data(sf::Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y),
CATEGORY_WORLD, (type == Type::FLOOR) ? MASK_NONE : MASK_ALL),
Yaml(getConfig(type))),
mType(type) {
}
/**
* Returns a texture key for a certain tile type.
*
* @param type The type of tile to load a resource key for.
* @return Resource key to the correct texture.
*/
std::string
TileManager::Tile::getConfig(Type type) {
std::string filename;
switch (type) {
case Type::FLOOR:
filename = "tile_floor.yaml";
break;
case Type::WALL:
filename = "tile_wall.yaml";
break;
default:
throw new aurora::Exception("Invalid tile type.");
}
return filename;
}
/**
* Returns the Type of this tile.
*/
TileManager::Type
TileManager::Tile::getType() const {
return mType;
}
/**
* Returns the position of the tile with tile width/height as a unit.
*/
TileManager::TilePosition
TileManager::Tile::getTilePosition() const {
return TilePosition(getPosition().x / TILE_SIZE.x, getPosition().y / TILE_SIZE.y);
}
/**
* Insert a tile at the position. Deletes an existing tile first if one is at the position.
*
* @param position Grid coordinate of the tile (not pixel coordinate).
* @param type Type of tile to be inserted.
*/
void
TileManager::insertTile(const TilePosition& position, Type type) {
#ifndef NDEBUG
for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
if ((*it)->getTilePosition() == position)
// Inserted multiple tiles at the same position.
assert(false);
}
#endif
std::shared_ptr<Tile> tile = std::shared_ptr<Tile>(new Tile(type, position));
mTiles.push_back(tile);
mWorld.insert(tile);
}
void
TileManager::removeTile(const TilePosition& position) {
for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
if ((*it)->getTilePosition() == position) {
mWorld.remove(*it);
mTiles.erase(it);
}
}
}
/*
* Performs a raycast between two points to check if the path between them is
* clear of walls.
*
* @param lineStart First point of the line to test.
* @param lineEnd Second point of the line to test.
* @return True if the ray was not blocked.
*/
bool
TileManager::raycast(const sf::Vector2f& lineStart,
const sf::Vector2f& lineEnd) const {
assert(lineStart != lineEnd);
sf::Vector2f lineCenter = lineStart + 0.5f * (lineEnd - lineStart);
for (auto it : mTiles) {
if (it->getType() == Type::FLOOR)
continue;
sf::Vector2f axis = it->getPosition() - lineCenter;
if (axis == sf::Vector2f())
return false;
axis = thor::unitVector(axis);
sf::Vector2f halfsize = it->getSize() / 2.0f;
float rectPosProjected = thor::dotProduct(axis, it->getPosition());
float lineStartProjected = thor::dotProduct(axis, lineStart);
float lineEndProjected = thor::dotProduct(axis, lineEnd);
// For corner projections, those on the same line with the rect
// center are equal by value, so we only need one on each axis
// and take the maximum.
float rectHalfWidthProjected = std::max(
abs(thor::dotProduct(axis, halfsize)),
abs(thor::dotProduct(axis,
sf::Vector2f(halfsize.x, -halfsize.y))));
Interval line = Interval::IntervalFromPoints(lineStartProjected, lineEndProjected);
Interval rect = Interval::IntervalFromRadius(rectPosProjected, rectHalfWidthProjected);
// Allow movement if sprites are moving apart.
if (line.getOverlap(rect).getLength() > 0.0f)
return false;
}
return true;
}
/**
* \copydoc sf::Drawable::draw
*/
void
TileManager::draw(sf::RenderTarget& target, sf::RenderStates states) const {
for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
target.draw((**it), states);
}
}