This repository has been archived on 2019-12-07. You can view files and clone it, but cannot push or open issues or pull requests.
dungeon-gunner/source/sprites/TileManager.cpp

119 lines
2.7 KiB
C++
Raw Normal View History

2012-10-14 16:14:06 +00:00
/*
* TileManager.cpp
*
* Created on: 08.08.2012
* Author: Felix
*/
#include "TileManager.h"
#include "../util/Loader.h"
#include "../util/Yaml.h"
2013-03-29 17:34:51 +00:00
#include "../World.h"
2012-10-14 16:14:06 +00:00
2012-12-22 14:10:26 +00:00
const sf::Vector2i TileManager::TILE_SIZE = sf::Vector2i(100, 100);
2012-10-14 16:14:06 +00:00
/**
* Loads tile resources.
*
* @param world Box2D world to create (physical) tiles in.
*/
TileManager::TileManager(World& world) :
mWorld(world) {
2012-10-14 16:14:06 +00:00
}
/**
* Constructs a tile.
*
* @param pType Type of the tile to create.
* @param pPosition Position of the tile in tile coordinates.
* @param world Box2D world object.
*/
2012-12-22 13:56:17 +00:00
TileManager::Tile::Tile(Type type, const TilePosition& position) :
2012-12-23 14:50:49 +00:00
Sprite(Data(sf::Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y),
0, CATEGORY_WORLD, (type == Type::FLOOR) ? MASK_NONE : MASK_ALL),
Yaml(getConfig(type))),
2012-10-14 16:14:06 +00:00
mType(type) {
}
/**
* Returns a texture key for a certain tile type.
*
* @param type The type of tile to load a resource key for.
* @return Resource key to the correct texture.
*/
2012-12-22 14:10:26 +00:00
std::string
2012-10-14 16:14:06 +00:00
TileManager::Tile::getConfig(Type type) {
2012-12-22 14:10:26 +00:00
std::string filename;
2012-10-14 16:14:06 +00:00
switch (type) {
case Type::FLOOR:
filename = "tile_floor.yaml";
break;
case Type::WALL:
filename = "tile_wall.yaml";
break;
default:
throw new aurora::Exception("Invalid tile type.");
}
return filename;
}
/**
* Returns the Type of this tile.
*/
2012-10-14 16:14:06 +00:00
TileManager::Type
TileManager::Tile::getType() const {
return mType;
}
/**
* Returns the position of the tile with tile width/height as a unit.
*/
TileManager::TilePosition
TileManager::Tile::getTilePosition() const {
return TilePosition(getPosition().x / TILE_SIZE.x, getPosition().y / TILE_SIZE.y);
2012-10-14 16:14:06 +00:00
}
/**
* Insert a tile at the position. Deletes an existing tile first if one is at the position.
*
* @param position Grid coordinate of the tile (not pixel coordinate).
* @param type Type of tile to be inserted.
*/
void
TileManager::insertTile(const TilePosition& position, Type type) {
#ifndef NDEBUG
2012-10-14 16:14:06 +00:00
for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
if ((*it)->getTilePosition() == position) {
// Inserted multiple tiles at the same position.
assert(false);
2012-10-14 16:14:06 +00:00
}
}
#endif
2012-12-22 13:56:17 +00:00
std::shared_ptr<Tile> tile = std::shared_ptr<Tile>(new Tile(type, position));
mTiles.push_back(tile);
mWorld.insert(tile);
2012-10-14 16:14:06 +00:00
}
void
TileManager::removeTile(const TilePosition& position) {
for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
if ((*it)->getTilePosition() == position) {
mWorld.remove(*it);
mTiles.erase(it);
}
}
}
2012-10-14 16:14:06 +00:00
/**
* \copydoc sf::Drawable::draw
*/
void
TileManager::draw(sf::RenderTarget& target, sf::RenderStates states) const {
for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
target.draw((**it), states);
}
}