118 lines
2.7 KiB
C++
118 lines
2.7 KiB
C++
/*
|
|
* TileManager.cpp
|
|
*
|
|
* Created on: 08.08.2012
|
|
* Author: Felix
|
|
*/
|
|
|
|
#include "TileManager.h"
|
|
|
|
#include "../util/Loader.h"
|
|
#include "../util/Yaml.h"
|
|
#include "../World.h"
|
|
|
|
const sf::Vector2i TileManager::TILE_SIZE = sf::Vector2i(100, 100);
|
|
|
|
/**
|
|
* Loads tile resources.
|
|
*
|
|
* @param world Box2D world to create (physical) tiles in.
|
|
*/
|
|
TileManager::TileManager(World& world) :
|
|
mWorld(world) {
|
|
}
|
|
|
|
/**
|
|
* Constructs a tile.
|
|
*
|
|
* @param pType Type of the tile to create.
|
|
* @param pPosition Position of the tile in tile coordinates.
|
|
* @param world Box2D world object.
|
|
*/
|
|
TileManager::Tile::Tile(Type type, const TilePosition& position) :
|
|
Sprite(Data(sf::Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y),
|
|
0, CATEGORY_WORLD, (type == Type::FLOOR) ? MASK_NONE : MASK_ALL),
|
|
Yaml(getConfig(type))),
|
|
mType(type) {
|
|
}
|
|
|
|
/**
|
|
* Returns a texture key for a certain tile type.
|
|
*
|
|
* @param type The type of tile to load a resource key for.
|
|
* @return Resource key to the correct texture.
|
|
*/
|
|
std::string
|
|
TileManager::Tile::getConfig(Type type) {
|
|
std::string filename;
|
|
switch (type) {
|
|
case Type::FLOOR:
|
|
filename = "tile_floor.yaml";
|
|
break;
|
|
case Type::WALL:
|
|
filename = "tile_wall.yaml";
|
|
break;
|
|
default:
|
|
throw new aurora::Exception("Invalid tile type.");
|
|
}
|
|
return filename;
|
|
}
|
|
|
|
/**
|
|
* Returns the Type of this tile.
|
|
*/
|
|
TileManager::Type
|
|
TileManager::Tile::getType() const {
|
|
return mType;
|
|
}
|
|
|
|
/**
|
|
* Returns the position of the tile with tile width/height as a unit.
|
|
*/
|
|
TileManager::TilePosition
|
|
TileManager::Tile::getTilePosition() const {
|
|
return TilePosition(getPosition().x / TILE_SIZE.x, getPosition().y / TILE_SIZE.y);
|
|
}
|
|
|
|
/**
|
|
* Insert a tile at the position. Deletes an existing tile first if one is at the position.
|
|
*
|
|
* @param position Grid coordinate of the tile (not pixel coordinate).
|
|
* @param type Type of tile to be inserted.
|
|
*/
|
|
void
|
|
TileManager::insertTile(const TilePosition& position, Type type) {
|
|
#ifndef NDEBUG
|
|
for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
|
|
if ((*it)->getTilePosition() == position) {
|
|
// Inserted multiple tiles at the same position.
|
|
assert(false);
|
|
}
|
|
}
|
|
#endif
|
|
std::shared_ptr<Tile> tile = std::shared_ptr<Tile>(new Tile(type, position));
|
|
mTiles.push_back(tile);
|
|
mWorld.insert(tile);
|
|
}
|
|
|
|
|
|
void
|
|
TileManager::removeTile(const TilePosition& position) {
|
|
for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
|
|
if ((*it)->getTilePosition() == position) {
|
|
mWorld.remove(*it);
|
|
mTiles.erase(it);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* \copydoc sf::Drawable::draw
|
|
*/
|
|
void
|
|
TileManager::draw(sf::RenderTarget& target, sf::RenderStates states) const {
|
|
for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
|
|
target.draw((**it), states);
|
|
}
|
|
}
|