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dungeon-gunner/source/sprites/Tile.h

38 lines
639 B
C++

/*
* Tile.h
*
* Created on: 20.04.2013
* Author: Felix
*/
#ifndef DG_TILE_H_
#define DG_TILE_H_
#include "../abstract/Rectangle.h"
class World;
/**
* Holds information about a single tile.
*/
class Tile : public Rectangle {
public:
enum class Type : char {
WALL,
FLOOR
};
static const Vector2i TILE_SIZE; //< Tile size in pixels.
public:
explicit Tile(const Vector2i& position, Type type);
Type getType() const;
static void setTile(const Vector2i& position, Type type, World& world);
static std::string getConfig(Type type);
static bool isSolid(Type type);
private:
Type mType;
};
#endif /* DG_TILE_H_ */