Felix Ableitner
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98fb433dbf
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Added direct movement via WASD keys.
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2012-09-13 13:00:50 +02:00 |
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Felix Ableitner
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a793cc8933
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Merged invalid branch.
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2012-09-12 14:21:57 +02:00 |
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Felix Ableitner
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c679a0ecaa
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Bullets are inserted at offset to avoid collisions on insert.
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2012-09-11 22:02:46 +02:00 |
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Felix Ableitner
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59cd09ac16
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Added bullet damage constant.
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2012-09-11 21:15:16 +02:00 |
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Felix Ableitner
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d1a31cac3e
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Added comments.
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2012-09-11 21:13:36 +02:00 |
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Felix Ableitner
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e2a48470e5
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Added constant for player size.
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2012-09-11 21:12:34 +02:00 |
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Felix Ableitner
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09e0a5f2d2
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Added documentation.
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2012-09-11 19:37:19 +02:00 |
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Felix Ableitner
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b782614bc4
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Made bullet size a public constant.
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2012-09-11 19:20:17 +02:00 |
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Felix Ableitner
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6ea371ee2e
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Pass bullet damage from weapon.
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2012-09-11 18:08:08 +02:00 |
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Felix Ableitner
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b0d2fe7a1f
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Added health to actor, bullets can damage and kill.
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2012-09-11 18:08:07 +02:00 |
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Felix Ableitner
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4419a76dfa
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Added Enemy class.
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2012-09-11 16:22:47 +02:00 |
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Felix Ableitner
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f09eee6828
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Clarified documentation.
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2012-09-11 16:22:02 +02:00 |
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Felix Ableitner
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3690860a5d
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Disabled bullet pushback via mass.
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2012-09-11 16:19:16 +02:00 |
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Felix Ableitner
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19569a0443
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Removed unnecessary switch.
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2012-09-11 16:08:38 +02:00 |
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Felix Ableitner
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34f0f95bce
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Changed Player initial position to be passed in constructor.
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2012-09-10 17:54:17 +02:00 |
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Felix Ableitner
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45f0b31d57
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Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
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2012-09-10 17:26:37 +02:00 |
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Felix Ableitner
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125cd747fa
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Initial commit after git corruption, old repo deleted.
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2012-09-09 22:55:14 +02:00 |
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