Commit Graph

57 Commits

Author SHA1 Message Date
Felix Ableitner 27388c7af3 Fixed wrong include guard. 2012-10-21 17:27:24 +02:00
Felix Ableitner 38d97abd5c Added YAML option to limit firing interval of weapons. 2012-10-19 15:44:45 +02:00
Felix Ableitner fe7909ea7b Changed Yaml to log missing files, files are actually closed. 2012-10-19 15:14:25 +02:00
Felix Ableitner bb3ecf637b Changed folder structure, moved files. 2012-10-14 18:14:06 +02:00
Felix Ableitner 2be3f13810 Moved path finding logic from Player to Character. 2012-10-13 19:36:33 +02:00
Felix Ableitner f0753b4a3a Updated documentation. 2012-10-13 19:28:46 +02:00
Felix Ableitner c1c461f8e2 Moved Weapon from Player to Character. 2012-10-13 18:58:15 +02:00
Felix Ableitner 5517db89c7 Moved movent speed to Character (loaded from yaml). 2012-10-13 18:50:28 +02:00
Felix Ableitner 11da25ce69 Minor code changes.
Moved template function definitions out of class definitions.
Moved Instances to util/.
2012-10-13 13:13:19 +02:00
Felix Ableitner 99da2acd01 Allowed Sprite size to be optionally set in code (for Cover). 2012-10-13 12:54:09 +02:00
Felix Ableitner 516633a374 Removed secondary Sprite constructor (now only via Yaml). 2012-10-13 12:48:16 +02:00
Felix Ableitner 9b61304d1e Changed Physical size to be passed via Yaml. 2012-10-13 12:38:05 +02:00
Felix Ableitner daaf8c8d9a Added stream output operator for Vector2i. 2012-10-13 12:02:04 +02:00
Felix Ableitner d7013ce63a Added Yaml config to Sprite (for texture file). 2012-10-12 20:59:33 +02:00
Felix Ableitner c93a6b0c9e Added Yaml config to all Sprite subclasses (except tiles). 2012-10-12 20:50:24 +02:00
Felix Ableitner f23f2225db Added Yaml config for bullet. 2012-10-12 19:22:53 +02:00
Felix Ableitner 28681c7eb3 Allow setting weapon damage via yaml config. 2012-10-12 19:04:34 +02:00
Felix Ableitner 76b074220d Added Yaml class for runtime configuration 2012-10-12 19:04:03 +02:00
Felix Ableitner 9ff5edbcd5 Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
Felix Ableitner 4981af6438 Added empty default implementation for Character::onThink. 2012-10-04 19:36:05 +02:00
Felix Ableitner afdd8a03b1 Character: Moved setDelete from onDeath to onDamage.
This means the default implemenation does not need to be called
by implementations.
2012-10-04 19:30:50 +02:00
Felix Ableitner f013b3c000 Moved creation of Body from Enemy to Character. 2012-10-04 19:24:46 +02:00
Felix Ableitner cdeac690f2 Added Instances class to pass major objects in c'tors. 2012-10-04 19:10:12 +02:00
Felix Ableitner f4bb9a5dae Made Character a subclass of Sprite. 2012-10-01 11:13:26 +02:00
Felix Ableitner 484bba13c8 Renamed Actor to Character. 2012-10-01 11:02:44 +02:00
Felix Ableitner a5386c7682 Moved window creation to main(). 2012-10-01 10:47:42 +02:00
Felix Ableitner 178a040f54 Moved all map/world generation to Game::generate(). 2012-10-01 10:15:38 +02:00
Felix Ableitner 8d295df943 Replaced enum with enum class where possible. 2012-10-01 10:01:58 +02:00
Felix Ableitner 197ef6b398 Integrated Pathfinder class into Game/Player. 2012-10-01 09:12:00 +02:00
Felix Ableitner 69889e5edc Added Pathfinder class (with errors). 2012-10-01 09:09:05 +02:00
Felix Ableitner bf31cadc71 Added getter functions for size, solid and static properties. 2012-09-28 18:43:28 +02:00
Felix Ableitner 9a3f97b990 Added output operator for Vector2f, minor fixes. 2012-09-25 18:20:45 +02:00
Felix Ableitner 77d78b3936 Added comments and clarified headers. 2012-09-16 21:32:31 +02:00
Felix Ableitner 3cc8c93845 Removed Collection::Level, using Physical::Category order instead. 2012-09-16 20:33:00 +02:00
Felix Ableitner dbfa7c10c2 Resolved conflict (missed earlier). 2012-09-15 15:28:15 +02:00
Felix Ableitner 17e628b083 Added forward declarations (not for library types). 2012-09-14 20:39:56 +02:00
Felix Ableitner 69eca24bd2 Added Body class to be dropped by Enemy on death. 2012-09-14 20:33:32 +02:00
Felix Ableitner 86e7da2303 Changed Player, Enemy and Bullet to use circle for collision model. 2012-09-13 14:35:04 +02:00
Felix Ableitner 2f8e91c3b7 Added option to use circle as collision model. 2012-09-13 14:34:36 +02:00
Felix Ableitner 188fa2907b Fixed angle setters/getters in Physical. 2012-09-13 13:35:16 +02:00
Felix Ableitner 98fb433dbf Added direct movement via WASD keys. 2012-09-13 13:00:50 +02:00
Felix Ableitner a793cc8933 Merged invalid branch. 2012-09-12 14:21:57 +02:00
Felix Ableitner c679a0ecaa Bullets are inserted at offset to avoid collisions on insert. 2012-09-11 22:02:46 +02:00
Felix Ableitner 59cd09ac16 Added bullet damage constant. 2012-09-11 21:15:16 +02:00
Felix Ableitner d1a31cac3e Added comments. 2012-09-11 21:13:36 +02:00
Felix Ableitner e2a48470e5 Added constant for player size. 2012-09-11 21:12:34 +02:00
Felix Ableitner 09e0a5f2d2 Added documentation. 2012-09-11 19:37:19 +02:00
Felix Ableitner b782614bc4 Made bullet size a public constant. 2012-09-11 19:20:17 +02:00
Felix Ableitner 6ea371ee2e Pass bullet damage from weapon. 2012-09-11 18:08:08 +02:00
Felix Ableitner b0d2fe7a1f Added health to actor, bullets can damage and kill. 2012-09-11 18:08:07 +02:00