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dungeon-gunner/source/abstract/Character.h

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/*
* Actor.h
*
* Created on: 02.09.2012
* Author: Felix
*/
#ifndef DG_ACTOR_H_
#define DG_ACTOR_H_
#include <vector>
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#include "Sprite.h"
#include "../Instances.h"
#include "../util/String.h"
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class Instances;
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class Sprite;
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/**
* Provides think function for AI, manages health, drops body on death.
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*/
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class Character : public Sprite {
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// Public functions.
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public:
Character(const Instances& instances, const String& texturePath,
const PhysicalData& data, int health);
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virtual ~Character() = 0;
static void think(float elapsedTime);
void onDamage(int damage);
// Protected functions.
protected:
virtual void onThink(float elapsedTime);
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virtual void onDeath();
// Private variables.
private:
static std::vector<Character*> mCharacterInstances;
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const int mMaxHealth;
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int mCurrentHealth; //< Current health. Between 0 and mMaxHealth.
Instances mInstances;
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};
#endif /* DG_ACTOR_H_ */