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dungeon-gunner/source/abstract/Character.h

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/*
* Actor.h
*
* Created on: 02.09.2012
* Author: Felix
*/
#ifndef DG_ACTOR_H_
#define DG_ACTOR_H_
#include <vector>
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#include "Sprite.h"
class Sprite;
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/**
* Provides think function for AI.
*/
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class Character : public Sprite {
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// Public functions.
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public:
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Character(const sf::String& texturePath, const PhysicalData& data, int health);
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virtual ~Character() = 0;
static void think(float elapsedTime);
void onDamage(int damage);
// Protected functions.
protected:
/**
* Implement this function for any (regular) AI computations.
*
* @param elapsedTime Amount of time to simulate.
*/
virtual void onThink(float elapsedTime) = 0;
virtual void onDeath();
// Private variables.
private:
static std::vector<Character*> mInstances;
const int mMaxHealth;
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int mCurrentHealth; //< Current health. Between 0 and mMaxHealth.
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};
#endif /* DG_ACTOR_H_ */