2012-09-09 20:50:15 +00:00
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/*
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* Weapon.h
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*
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* Created on: 12.08.2012
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* Author: Felix
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*/
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#ifndef DG_WEAPON_H_
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#define DG_WEAPON_H_
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2013-03-29 17:34:51 +00:00
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#include <string>
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2013-06-25 19:28:22 +00:00
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#include <random>
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2013-03-29 17:34:51 +00:00
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#include <SFML/System.hpp>
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2012-09-09 20:50:15 +00:00
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2013-06-25 15:44:40 +00:00
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#include <Thor/Time.hpp>
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2013-06-25 16:28:18 +00:00
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#include "../util/Yaml.h"
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2012-09-09 20:50:15 +00:00
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2013-05-26 18:44:59 +00:00
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class Character;
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2013-03-29 16:59:35 +00:00
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class World;
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class Particle;
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2013-05-26 18:44:59 +00:00
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class Yaml;
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2012-09-14 18:39:56 +00:00
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2013-06-25 18:59:03 +00:00
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class Weapon {
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2012-09-09 20:50:15 +00:00
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public:
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2013-05-26 18:44:59 +00:00
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explicit Weapon(World& world, Character& holder, const Yaml& config);
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2012-09-09 20:50:15 +00:00
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2012-12-24 00:14:22 +00:00
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void pullTrigger();
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void releaseTrigger();
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2013-03-09 15:25:04 +00:00
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void onThink(int elapsed);
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2013-06-25 15:44:40 +00:00
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int getMagazineAmmo() const;
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int getTotalAmmo() const;
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2013-07-06 11:38:15 +00:00
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std::string getName() const;
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2013-06-25 15:44:40 +00:00
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void reload();
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2013-06-25 20:00:40 +00:00
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void cancelReload();
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2013-04-04 21:00:52 +00:00
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2013-06-25 18:59:03 +00:00
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private:
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void fire();
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void insertProjectile(float angle);
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2012-09-09 20:50:15 +00:00
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private:
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2013-06-25 18:59:03 +00:00
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World& mWorld;
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2013-05-26 18:44:59 +00:00
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Character& mHolder;
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2012-10-12 17:04:34 +00:00
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2013-06-25 15:44:40 +00:00
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thor::Timer mTimer;
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2013-07-06 11:38:15 +00:00
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const std::string mName;
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2013-06-25 16:28:18 +00:00
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const Yaml mProjectile;
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const int mDamage;
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const float mProjectileSpeed;
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2013-06-25 15:44:40 +00:00
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const int mFireInterval;
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const int mReloadTime;
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2013-06-25 18:59:03 +00:00
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bool mFiring;
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const bool mAutomatic;
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2013-06-25 15:44:40 +00:00
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const int mMagazineSize;
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int mMagazineAmmo;
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const int mMaxTotalAmmo;
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int mTotalAmmo;
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bool mIsReloading = false;
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2013-06-25 18:59:03 +00:00
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const int mPellets;
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const float mPelletSpread;
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const bool mReloadSingle;
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2013-06-25 19:28:22 +00:00
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const float mSpread;
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2013-06-25 19:35:58 +00:00
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const float mSpreadMoving;
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2013-07-06 11:22:55 +00:00
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const float mMaxRange;
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const float mRequiresAmmo;
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2013-06-25 19:28:22 +00:00
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std::default_random_engine mGenerator;
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2012-10-19 13:44:45 +00:00
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2012-09-09 20:50:15 +00:00
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};
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#endif /* DG_WEAPON_H_ */
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