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dungeon-gunner/source/items/Weapon.h

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/*
* Weapon.h
*
* Created on: 12.08.2012
* Author: Felix
*/
#ifndef DG_WEAPON_H_
#define DG_WEAPON_H_
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#include <string>
#include <SFML/System.hpp>
#include "../particle/Emitter.h"
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class Sprite;
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class Yaml;
class World;
class Particle;
/**
* Loading mechanism:
* - pass enum value and load mapped xml
* - pass xml filename
*/
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class Weapon : public Emitter {
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// Public functions.
public:
explicit Weapon(World& world, Sprite& holder, const Yaml& config);
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void pullTrigger();
void releaseTrigger();
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void onThink(int elapsed);
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// Protected functions.
protected:
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std::shared_ptr<Sprite> createParticle();
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// Private variables.
private:
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static const std::string KEY_BULLET;
static const std::string DEFAULT_BULLET;
static const std::string KEY_INTERVAL;
static const int DEFAULT_INTERVAL;
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static const std::string KEY_AUTOMATIC;
static const bool DEFAULT_AUTOMATIC;
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Sprite& mHolder;
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sf::Vector2f mOffset; //< Offset to the point where bullets are inserted (from holder center).
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const std::string mBullet; //< Bullet config filename.
int mLastShotWaitInterval; //< Remaining time left after firing last bullet before firing next one.
const int mFireInterval; //< Time between firing bullets.
bool mFire; //< True if the trigger is pulled.
bool mAutomatic; //< True if the weapon continues firing after pulling the trigger once.
};
#endif /* DG_WEAPON_H_ */