/*
* Weapon.h
*
* Created on: 12.08.2012
* Author: Felix
*/
#ifndef DG_WEAPON_H_
#define DG_WEAPON_H_
#include <string>
#include <SFML/System.hpp>
#include <Thor/Time.hpp>
#include "../util/Yaml.h"
class Character;
class World;
class Particle;
class Yaml;
/**
* Loading mechanism:
* - pass enum value and load mapped xml
* - pass xml filename
class Weapon {
public:
explicit Weapon(World& world, Character& holder, const Yaml& config);
void pullTrigger();
void releaseTrigger();
void onThink(int elapsed);
int getMagazineAmmo() const;
int getTotalAmmo() const;
void reload();
private:
void fire();
void insertProjectile(float angle);
World& mWorld;
Character& mHolder;
thor::Timer mTimer;
const Yaml mProjectile;
const int mDamage;
const float mProjectileSpeed;
const int mFireInterval;
const int mReloadTime;
bool mFiring;
const bool mAutomatic;
const int mMagazineSize;
int mMagazineAmmo;
const int mMaxTotalAmmo;
int mTotalAmmo;
bool mIsReloading = false;
const int mPellets;
const float mPelletSpread;
const bool mReloadSingle;
};
#endif /* DG_WEAPON_H_ */