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dungeon-gunner/source/items/Weapon.h

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/*
* Weapon.h
*
* Created on: 12.08.2012
* Author: Felix
*/
#ifndef DG_WEAPON_H_
#define DG_WEAPON_H_
#include <Thor/Particles.hpp>
#include "../abstract/Body.h"
#include "../particle/Emitter.h"
#include "../util/Timer.h"
#include "../util/Yaml.h"
class Emitter;
class Instances;
class Body;
class Timer;
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class Yaml;
/**
* Loading mechanism:
* - pass enum value and load mapped xml
* - pass xml filename
*/
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class Weapon : public Emitter {
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// Public functions.
public:
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Weapon(World& world, Body& holder, const Yaml& config);
void fire();
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// Protected functions.
protected:
std::shared_ptr<Particle> createParticle();
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// Private variables.
private:
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static const std::string KEY_BULLET;
static const std::string DEFAULT_BULLET;
static const std::string KEY_INTERVAL;
static const int DEFAULT_INTERVAL;
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World& mWorld;
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Body& mHolder;
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sf::Vector2f mOffset; //< Offset to the point where bullets are inserted (from holder center).
const std::string mBullet;
Timer mTimer;
};
#endif /* DG_WEAPON_H_ */