2d top down shooter set in a procedurally generated world.
This repository has been archived on 2019-12-07. You can view files and clone it, but cannot push or open issues or pull requests.
Find a file
2013-09-18 11:03:21 +02:00
docs Added docs to version control. 2013-04-23 22:49:09 +02:00
res Added config file for resolution and window style. 2013-09-17 23:18:12 +02:00
src Changed Enemy gadgets to be entirely random instead of based on Player gadgets 2013-09-17 23:35:47 +02:00
.gitignore Revert "Changed .gitignore for Code::Blocks." 2013-08-05 16:57:30 +02:00
README.txt Merge branch 'master' of 192.168.1.106:/home/pi/data/git/dungeon-gunner 2013-09-18 11:03:21 +02:00

## About
2d top down shooter with tactical gameplay set in a procedurally generated world.

## Controls
WASD: move
Mouse: look
Lmb: shoot
Rmb: walk to position
R: reload
Q: use left Gadget
E: use right Gadget
F: pick up item or swap Gadgets
Esc: exit

## Dependencies
- SFML
- Thor
- yaml-cpp
- TGUI
- Let There Be Light

## Texture used
Player/Enemy (modified): http://opengameart.org/content/top-down-runner
Tiles (modified): http://opengameart.org/content/metalstone-textures
Item: http://opengameart.org/content/random-adventure-kit
Crosshair: http://opengameart.org/content/20-crosshairs-for-re
Health Orb: http://opengameart.org/content/magic-orbs