52 lines
1.2 KiB
C++
Executable file
52 lines
1.2 KiB
C++
Executable file
/*
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* Bullet.cpp
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*
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* Created on: 12.08.2012
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* Author: Felix
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*/
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#include "Bullet.h"
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#include "../abstract/Actor.h"
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#include "../util/Log.h"
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const Vector2i Bullet::SIZE = Vector2i(20, 20);
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const float Bullet::SPEED = 500.0f;
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/**
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* Places a bullet in the world.
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*
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* @param position World position of the bullet.
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* @param world Box2d world.
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* @param texture Texture to display for bullet.
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*/
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Bullet::Bullet(const Vector2f& position, b2World& world,
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const std::shared_ptr<sf::Texture>& texture, Physical& shooter, float direction, int damage) :
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Particle(texture, PhysicalData(position, SIZE, world, CATEGORY_PARTICLE,
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CATEGORY_PARTICLE, true, true)),
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mShooter(shooter),
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mDamage(damage) {
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setSpeed(angle(direction), SPEED);
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setAngle(direction);
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}
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/**
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* @copydoc Physical::onCollide
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*/
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void
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Bullet::onCollide(Physical& other, uint16 type) {
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// Make sure we do not damage twice.
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if (!getDelete()) {
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// Call onShot on other, with damage as param.
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if (type == CATEGORY_ACTOR) {
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Actor& a = dynamic_cast<Actor&>(other);
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a.onDamage(mDamage);
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}
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setDelete(true);
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}
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}
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bool
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Bullet::doesCollide(Physical& other) {
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return &other != &mShooter;
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}
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