98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
/*
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* Actor.h
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*
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* Created on: 02.09.2012
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* Author: Felix
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*/
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#ifndef DG_ACTOR_H_
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#define DG_ACTOR_H_
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#include "Circle.h"
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#include "../items/Gadget.h"
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class Pathfinder;
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class World;
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class Weapon;
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class Yaml;
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/**
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* Provides think function for AI, manages health, drops body on death.
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*/
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class Character : public Circle {
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public:
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enum Faction {
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FACTION_PLAYER = 1,
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FACTION_ENEMIES = 2
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};
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/// Maximum distance where an enemy will be detected.
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static const float VISION_DISTANCE;
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public:
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explicit Character(const Vector2f& position, Category category,
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unsigned short mask, const Yaml& config, World& world,
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Pathfinder& pathfinder);
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virtual ~Character() = 0;
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void onDamage(int damage);
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Faction getFaction() const;
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protected:
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virtual void onThink(int elapsed);
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virtual void onDeath();
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float getMovementSpeed() const;
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void pullTrigger();
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void releaseTrigger();
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bool setDestination(const Vector2f& destination);
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bool isPathEmpty() const;
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bool isVisible(const Vector2f& target) const;
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std::vector<std::shared_ptr<Character> > getCharacters() const;
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int getMagazineAmmo() const;
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int getTotalAmmo() const;
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std::string getWeaponName() const;
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void reload();
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void toggleWeapon();
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void selectFirstWeapon();
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void selectSecondWeapon();
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int getHealth() const;
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void setLeftGadget(std::shared_ptr<Gadget> gadget);
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void setRightGadget(std::shared_ptr<Gadget> gadget);
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void useLeftGadget();
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void useRightGadget();
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std::string getLeftGadgetName() const;
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std::string getRightGadgetName() const;
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void pickUpItem();
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protected:
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private:
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void move();
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private:
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friend class Shield;
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/// Distance to a path point where it will be considered as reached (to
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/// avoid floating point equality check).
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static const float POINT_REACHED_DISTANCE;
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/// Maximum distance from character where an item can be picked up.
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static const float ITEM_PICKUP_MAX_DISTANCE;
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friend class World;
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World& mWorld;
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Pathfinder& mPathfinder;
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const int mMaxHealth;
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int mCurrentHealth; //< Current health. Between 0 and mMaxHealth.
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const float mMovementSpeed;
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std::shared_ptr<Weapon> mFirstWeapon;
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std::shared_ptr<Weapon> mSecondWeapon;
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std::shared_ptr<Weapon> mActiveWeapon;
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std::shared_ptr<Gadget> mLeftGadget;
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std::shared_ptr<Gadget> mRightGadget;
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std::vector<Vector2f> mPath; //< Contains nodes to reach a set destination.
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Vector2f mLastPosition;
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Faction mFaction;
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};
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#endif /* DG_ACTOR_H_ */
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