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dungeon-gunner/source
Felix Ableitner b5514b6af9 Renamed method. 2013-08-18 13:32:54 +02:00
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abstract Renamed method. 2013-08-18 13:32:54 +02:00
effects Added Vector2 class to replace sf::Vector2, featuring comparison operator. 2013-08-07 17:41:20 +02:00
generator Added Vector2 class to replace sf::Vector2, featuring comparison operator. 2013-08-07 17:41:20 +02:00
items Added Vector2 class to replace sf::Vector2, featuring comparison operator. 2013-08-07 17:41:20 +02:00
sprites Renamed method. 2013-08-18 13:32:54 +02:00
util Added Vector2 class to replace sf::Vector2, featuring comparison operator. 2013-08-07 17:41:20 +02:00
Game.cpp Added automatic respawn on player death, enemies firing after death. 2013-08-18 13:27:32 +02:00
Game.h Added automatic respawn on player death, enemies firing after death. 2013-08-18 13:27:32 +02:00
Pathfinder.cpp Added Vector2 class to replace sf::Vector2, featuring comparison operator. 2013-08-07 17:41:20 +02:00
Pathfinder.h Added Vector2 class to replace sf::Vector2, featuring comparison operator. 2013-08-07 17:41:20 +02:00
World.cpp Changed World::getNearestItem to getNearbySprites for better reusability. 2013-08-18 13:13:49 +02:00
World.h Changed World::getNearestItem to getNearbySprites for better reusability. 2013-08-18 13:13:49 +02:00
main.cpp Drop primary weapon on death. 2013-07-14 21:56:44 +02:00