63 lines
1.1 KiB
C++
63 lines
1.1 KiB
C++
/*
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* Game.h
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*
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* Created on: 05.07.2012
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* Author: Felix
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*/
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#ifndef DG_GAME_H_
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#define DG_GAME_H_
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#include <TGUI/TGUI.hpp>
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#include "generator/Generator.h"
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#include "Pathfinder.h"
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#include "World.h"
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class Player;
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/*
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* High level game managing, including game loop, input, high
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* level rendering, and general class handling
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*/
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class Game : private sf::NonCopyable {
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public:
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explicit Game(tgui::Window& window);
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~Game();
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void loop();
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private:
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void input();
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void render();
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void keyDown(const sf::Event& event);
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void keyUp(const sf::Event& event);
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void mouseDown(const sf::Event& event);
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void mouseUp(const sf::Event& event);
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sf::Vector2<float> convertCoordinates(int x, int y);
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void updateGui();
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private:
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static const int FPS_GOAL;
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tgui::Window& mWindow;
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sf::Clock mClock;
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sf::View mWorldView;
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tgui::Label* mHealth;
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tgui::Label* mAmmo;
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tgui::Label* mCurrentWeapon;
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tgui::Label* mLeftGadget;
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tgui::Label* mRightGadget;
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World mWorld;
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Pathfinder mPathfinder;
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Generator mGenerator;
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std::shared_ptr<Player> mPlayer;
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bool mQuit;
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bool mPaused;
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};
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#endif /* DG_GAME_H_ */
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