/*
* Game.h
*
* Created on: 05.07.2012
* Author: Felix
*/
#ifndef DG_GAME_H_
#define DG_GAME_H_
#include <TGUI/TGUI.hpp>
#include "generator/Generator.h"
#include "Pathfinder.h"
#include "World.h"
class Player;
* High level game managing, including game loop, input, high
* level rendering, and general class handling
class Game : private sf::NonCopyable {
public:
explicit Game(tgui::Window& window);
~Game();
void loop();
private:
void input();
void render();
void keyDown(const sf::Event& event);
void keyUp(const sf::Event& event);
void mouseDown(const sf::Event& event);
void mouseUp(const sf::Event& event);
sf::Vector2<float> convertCoordinates(int x, int y);
void updateGui();
static const int FPS_GOAL;
tgui::Window& mWindow;
sf::Clock mClock;
sf::View mWorldView;
tgui::Label* mHealth;
tgui::Label* mAmmo;
tgui::Label* mCurrentWeapon;
tgui::Label* mLeftGadget;
tgui::Label* mRightGadget;
World mWorld;
Pathfinder mPathfinder;
Generator mGenerator;
std::shared_ptr<Player> mPlayer;
bool mQuit;
bool mPaused;
};
#endif /* DG_GAME_H_ */