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dungeon-gunner/source/TileManager.h

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C++
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/*
* TileManager.h
*
* Created on: 08.08.2012
* Author: Felix
*/
#ifndef DG_TILEMANAGER_H_
#define DG_TILEMANAGER_H_
#include <map>
#include <memory>
#include <vector>
#include <SFML/Graphics.hpp>
#include <Box2D/Box2D.h>
#include "util/Vector.h"
#include "abstract/Sprite.h"
class TileManager : public sf::Drawable {
// Public constants.
public:
/// The size of a single tile (pixels).
static const Vector2i TILE_SIZE;
// Public functions.
public:
TileManager(b2World& world);
void generate();
// Private types.
private:
enum Type {
TYPE_FLOOR,
TYPE_WALL
};
/**
* Uses the length/width of a tile as a unit.
*/
typedef Vector2i TilePosition;
class Tile;
// Private functions.
private:
void draw(sf::RenderTarget& target, sf::RenderStates states) const;
void setTile(const TilePosition& position, Type type);
// Private variables.
private:
b2World& mWorld;
std::vector<std::unique_ptr<Tile> > mTiles;
};
/**
* Holds information about a single tile.
*/
class TileManager::Tile : public Sprite {
// Public functions.
public:
Tile(Type type, const TilePosition& position, b2World& world);
Type getType() const;
TilePosition getTilePosition() const;
static std::shared_ptr<sf::Texture> getTexture(Type type);
// Private variables.
private:
Type mType;
};
#endif /* DG_TILEMANAGER_H_ */