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dungeon-gunner/res/yaml/generation.yaml

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YAML

# Whenever tiles are generated, rectangles of this side length are created.
generate_area_size: 4
# Distance in pixels to which areas should be generated.
generate_area_range: 1200.0
# Deciding factor in how big individual rooms will be. Higher value means bigger rooms.
room_size_value: 10.0
# Deciding factor in how long connections between rooms may be and how many there may be.
# Higher value means more and/or longer paths.
room_connection_value: 5.0
# The chance that an enemy is placed in a certain tile, must be in [0, 1]. Higher value means more enemies.
enemy_generation_chance: 0.075