# Whenever tiles are generated, rectangles of this side length are created. generate_area_size: 4 # Distance in pixels to which areas should be generated. generate_area_range: 1200.0 # Deciding factor in how big individual rooms will be. Higher value means bigger rooms. room_size_value: 10.0 # Deciding factor in how long connections between rooms may be and how many there may be. # Higher value means more and/or longer paths. room_connection_value: 5.0 # The chance that an enemy is placed in a certain tile, must be in [0, 1]. Higher value means more enemies. enemy_generation_chance: 0.075