Commit Graph

16 Commits

Author SHA1 Message Date
Felix Ableitner c93a6b0c9e Added Yaml config to all Sprite subclasses (except tiles). 2012-10-12 20:50:24 +02:00
Felix Ableitner 9ff5edbcd5 Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
Felix Ableitner cdeac690f2 Added Instances class to pass major objects in c'tors. 2012-10-04 19:10:12 +02:00
Felix Ableitner 484bba13c8 Renamed Actor to Character. 2012-10-01 11:02:44 +02:00
Felix Ableitner a5386c7682 Moved window creation to main(). 2012-10-01 10:47:42 +02:00
Felix Ableitner 178a040f54 Moved all map/world generation to Game::generate(). 2012-10-01 10:15:38 +02:00
Felix Ableitner 8d295df943 Replaced enum with enum class where possible. 2012-10-01 10:01:58 +02:00
Felix Ableitner 197ef6b398 Integrated Pathfinder class into Game/Player. 2012-10-01 09:12:00 +02:00
Felix Ableitner 3cc8c93845 Removed Collection::Level, using Physical::Category order instead. 2012-09-16 20:33:00 +02:00
Felix Ableitner 69eca24bd2 Added Body class to be dropped by Enemy on death. 2012-09-14 20:33:32 +02:00
Felix Ableitner 98fb433dbf Added direct movement via WASD keys. 2012-09-13 13:00:50 +02:00
Felix Ableitner a793cc8933 Merged invalid branch. 2012-09-12 14:21:57 +02:00
Felix Ableitner 4419a76dfa Added Enemy class. 2012-09-11 16:22:47 +02:00
Felix Ableitner 34f0f95bce Changed Player initial position to be passed in constructor. 2012-09-10 17:54:17 +02:00
Felix Ableitner 45f0b31d57 Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
2012-09-10 17:26:37 +02:00
Felix Ableitner 125cd747fa Initial commit after git corruption, old repo deleted. 2012-09-09 22:55:14 +02:00