Felix Ableitner
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77d78b3936
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Added comments and clarified headers.
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2012-09-16 21:32:31 +02:00 |
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Felix Ableitner
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3cc8c93845
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Removed Collection::Level, using Physical::Category order instead.
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2012-09-16 20:33:00 +02:00 |
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Felix Ableitner
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17e628b083
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Added forward declarations (not for library types).
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2012-09-14 20:39:56 +02:00 |
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Felix Ableitner
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69eca24bd2
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Added Body class to be dropped by Enemy on death.
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2012-09-14 20:33:32 +02:00 |
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Felix Ableitner
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86e7da2303
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Changed Player, Enemy and Bullet to use circle for collision model.
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2012-09-13 14:35:04 +02:00 |
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Felix Ableitner
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98fb433dbf
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Added direct movement via WASD keys.
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2012-09-13 13:00:50 +02:00 |
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Felix Ableitner
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a793cc8933
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Merged invalid branch.
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2012-09-12 14:21:57 +02:00 |
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Felix Ableitner
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c679a0ecaa
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Bullets are inserted at offset to avoid collisions on insert.
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2012-09-11 22:02:46 +02:00 |
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Felix Ableitner
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e2a48470e5
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Added constant for player size.
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2012-09-11 21:12:34 +02:00 |
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Felix Ableitner
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b0d2fe7a1f
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Added health to actor, bullets can damage and kill.
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2012-09-11 18:08:07 +02:00 |
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Felix Ableitner
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4419a76dfa
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Added Enemy class.
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2012-09-11 16:22:47 +02:00 |
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Felix Ableitner
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34f0f95bce
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Changed Player initial position to be passed in constructor.
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2012-09-10 17:54:17 +02:00 |
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Felix Ableitner
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45f0b31d57
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Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
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2012-09-10 17:26:37 +02:00 |
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Felix Ableitner
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125cd747fa
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Initial commit after git corruption, old repo deleted.
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2012-09-09 22:55:14 +02:00 |
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