Cleaned includes in .h files.

This commit is contained in:
Felix Ableitner 2013-03-29 18:34:51 +01:00
parent 30de9e397b
commit 6e631e78d5
21 changed files with 24 additions and 64 deletions

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@ -13,6 +13,7 @@
#include "abstract/Character.h"
#include "sprites/Enemy.h"
#include "sprites/Player.h"
#include "util/Loader.h"
#include "util/ResourceManager.h"
#include "util/Yaml.h"

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@ -8,15 +8,7 @@
#ifndef DG_GAME_H_
#define DG_GAME_H_
#include <string>
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
#include <Thor/Resources.hpp>
#include "sprites/TileManager.h"
#include "sprites/Player.h"
#include "World.h"
class TileManager;

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@ -8,8 +8,8 @@
#ifndef DG_WORLD_H_
#define DG_WORLD_H_
#include "abstract/Sprite.h"
#include "abstract/Character.h"
#include "abstract/Sprite.h"
class Character;
class Sprite;

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@ -16,6 +16,7 @@
#include "../sprites/Corpse.h"
#include "../util/Log.h"
#include "../util/Yaml.h"
#include "../World.h"
const std::string Character::KEY_HEALTH = "health";
const int Character::DEFAULT_HEALTH = 100;

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@ -8,14 +8,10 @@
#ifndef DG_ACTOR_H_
#define DG_ACTOR_H_
#include <string>
#include <vector>
#include "Sprite.h"
class World;
class Weapon;
class Sprite;
class Yaml;
/**

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@ -8,8 +8,6 @@
#ifndef DG_SINGLETON_H_
#define DG_SINGLETON_H_
#include <SFML/System.hpp>
/**
* Template class for inheriting singleton behaviour.
*

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@ -12,6 +12,7 @@
#include "../abstract/Character.h"
#include "../util/Loader.h"
#include "../util/ResourceManager.h"
#include "../util/Yaml.h"
const std::string Bullet::KEY_DAMAGE = "damage";
const int Bullet::DEFAULT_DAMAGE = 10;

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@ -8,12 +8,8 @@
#ifndef DG_BULLET_H_
#define DG_BULLET_H_
#include <string>
#include "../particle/Particle.h"
#include "../util/Yaml.h"
class Particle;
class Yaml;
/**

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@ -13,6 +13,7 @@
#include "../World.h"
#include "../effects/Bullet.h"
#include "../util/Yaml.h"
const std::string Weapon::KEY_BULLET = "bullet";
const std::string Weapon::DEFAULT_BULLET = "bullet.yaml";
@ -78,11 +79,11 @@ Weapon::onThink(int elapsed) {
}
}
std::shared_ptr<Particle>
std::shared_ptr<Sprite>
Weapon::createParticle() {
// Minus to account for positive y-axis going downwards in SFML.
sf::Vector2f offset(- mOffset);
thor::rotate(offset, mHolder.getAngle());
return std::shared_ptr<Particle>(new Bullet(mHolder.getPosition() + offset,
return std::shared_ptr<Sprite>(new Bullet(mHolder.getPosition() + offset,
mHolder, mHolder.getAngle(), Yaml(mBullet)));
}

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@ -8,7 +8,9 @@
#ifndef DG_WEAPON_H_
#define DG_WEAPON_H_
#include <Thor/Particles.hpp>
#include <string>
#include <SFML/System.hpp>
#include "../particle/Emitter.h"
@ -33,7 +35,7 @@ public:
// Protected functions.
protected:
std::shared_ptr<Particle> createParticle();
std::shared_ptr<Sprite> createParticle();
// Private variables.
private:

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@ -7,8 +7,10 @@
#include "Emitter.h"
Emitter::Emitter(World& collection) :
mCollection(collection) {
#include "../World.h"
Emitter::Emitter(World& world) :
mWorld(world) {
}
Emitter::~Emitter() {
@ -19,5 +21,5 @@ Emitter::~Emitter() {
*/
void
Emitter::emit() {
mCollection.insert(createParticle());
mWorld.insert(createParticle());
}

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@ -8,27 +8,27 @@
#ifndef DG_EMITTER_H_
#define DG_EMITTER_H_
#include "../World.h"
#include "Particle.h"
#include <memory>
class World;
class Particle;
class Sprite;
class Emitter {
// Public functions.
public:
Emitter(World& collection);
Emitter(World& world);
virtual ~Emitter();
// Protected functions.
protected:
void emit();
/// Creates a particle. Allows to use a user-defined particle class and custom settings.
virtual std::shared_ptr<Particle> createParticle() = 0;
virtual std::shared_ptr<Sprite> createParticle() = 0;
// Private variables.
private:
World& mCollection;
World& mWorld;
};
#endif /* DG_EMITTER_H_ */

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@ -9,9 +9,7 @@
#define DG_PARTICLE_H_
#include "../abstract/Sprite.h"
#include "../util/Yaml.h"
class Sprite;
class Yaml;
/**

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@ -10,7 +10,6 @@
#include "../abstract/Sprite.h"
class Sprite;
class Yaml;
class Corpse : public Sprite {

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@ -10,7 +10,6 @@
#include "../abstract/Character.h"
class Character;
class World;
class Yaml;

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@ -8,13 +8,10 @@
#ifndef DG_PLAYER_H_
#define DG_PLAYER_H_
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
#include "../abstract/Character.h"
class Character;
class Yaml;
class World;
/**
* Player object.

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@ -16,6 +16,7 @@
#include "../util/Loader.h"
#include "../util/ResourceManager.h"
#include "../util/Yaml.h"
#include "../World.h"
const sf::Vector2i TileManager::TILE_SIZE = sf::Vector2i(100, 100);

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@ -8,15 +8,9 @@
#ifndef DG_TILEMANAGER_H_
#define DG_TILEMANAGER_H_
#include <map>
#include <vector>
#include "../World.h"
#include "../abstract/Sprite.h"
#include <string>
class World;
class Sprite;
class TileManager : public sf::Drawable {
// Public types.

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@ -8,19 +8,10 @@
#ifndef DG_LOADER_H_
#define DG_LOADER_H_
#include <string>
#include <map>
#include <memory>
#include <SFML/System.hpp>
#include <Thor/Resources.hpp>
#include "../abstract/Singleton.h"
template <class T>
class Singleton;
/**
* This class allows to set default resource folders and subfolders, which means that these
* folders only have to be set once, and not be included in the creation of every single

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@ -8,8 +8,6 @@
#ifndef DG_LOG_H_
#define DG_LOG_H_
#include <iostream>
/**
* Logging functions for different levels.
*

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@ -8,15 +8,8 @@
#ifndef DG_RESOURCEMANAGER_H_
#define DG_RESOURCEMANAGER_H_
#include <SFML/Graphics.hpp>
#include <Thor/Resources.hpp>
#include "../abstract/Singleton.h"
template <class T>
class Singleton;
/**
* Loads and manages all resources by providing Singleton access to Thor ResourceManager.
*/