55 lines
1.4 KiB
C++
Executable file
55 lines
1.4 KiB
C++
Executable file
/*
|
|
* Bullet.cpp
|
|
*
|
|
* Created on: 12.08.2012
|
|
* Author: Felix
|
|
*/
|
|
|
|
#include "Bullet.h"
|
|
|
|
#include <Thor/Vectors.hpp>
|
|
|
|
#include "../abstract/Character.h"
|
|
#include "../util/Loader.h"
|
|
#include "../util/ResourceManager.h"
|
|
#include "../util/Yaml.h"
|
|
|
|
const std::string Bullet::KEY_DAMAGE = "damage";
|
|
const int Bullet::DEFAULT_DAMAGE = 10;
|
|
const std::string Bullet::KEY_SPEED = "speed";
|
|
const float Bullet::DEFAULT_SPEED = 500;
|
|
|
|
/**
|
|
* Places a bullet in the world.
|
|
*
|
|
* @param position World position of the bullet.
|
|
* @param world Box2d world.
|
|
* @param texture Texture to display for bullet.
|
|
*/
|
|
Bullet::Bullet(const sf::Vector2f& position, Sprite& shooter, float direction,
|
|
const Yaml& config) :
|
|
Particle(config, Data(position, 0, CATEGORY_PARTICLE, ~CATEGORY_PARTICLE)),
|
|
mShooter(shooter),
|
|
mDamage(config.get(KEY_DAMAGE, DEFAULT_DAMAGE)),
|
|
mSpeed(config.get(KEY_SPEED, DEFAULT_SPEED)) {
|
|
sf::Vector2f dir(1.0f, 0);
|
|
thor::setPolarAngle(dir, direction - 90);
|
|
setSpeed(dir, mSpeed);
|
|
setAngle(direction);
|
|
}
|
|
|
|
/**
|
|
* @copydoc Physical::onCollide
|
|
*/
|
|
void
|
|
Bullet::onCollide(std::shared_ptr<Sprite> other) {
|
|
// Make sure we do not damage twice.
|
|
if (!getDelete()) {
|
|
// Call onShot on other, with damage as param.
|
|
if (other->getCategory() == CATEGORY_ACTOR) {
|
|
std::shared_ptr<Character> character = std::static_pointer_cast<Character>(other);
|
|
character->onDamage(mDamage);
|
|
}
|
|
setDelete(true);
|
|
}
|
|
}
|