Added path finding.
This commit is contained in:
parent
3dace753f2
commit
6641823cd1
3 changed files with 204 additions and 3 deletions
175
source/World.cpp
175
source/World.cpp
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@ -9,11 +9,12 @@
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#include <algorithm>
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#include <algorithm>
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#include <assert.h>
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#include <assert.h>
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#include <set>
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#include <unordered_set>
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#include <unordered_map>
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#include <Thor/Vectors.hpp>
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#include <Thor/Vectors.hpp>
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#include "util/Log.h"
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/**
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/**
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* Insert a drawable into the group. Drawables should only be handled with shared_ptr.
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* Insert a drawable into the group. Drawables should only be handled with shared_ptr.
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* An object can't be inserted more than once at the same level.
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* An object can't be inserted more than once at the same level.
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@ -41,6 +42,161 @@ World::remove(std::shared_ptr<Sprite> drawable) {
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}
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}
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}
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}
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/**
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* Generate path finding base data.
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*
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* Hardcoded as heuristic may be unnecessary with proper map generation.
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*
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* @warning Must not be run while getPath() is running (raw pointers).
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*/
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void
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World::generateAreas() {
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Area a;
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a.area = sf::FloatRect(50, 50, 900, 300);
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a.center = sf::Vector2f(500, 200);
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mAreas.push_back(a);
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a.area = sf::FloatRect(450, 350, 450, 100);
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a.center = sf::Vector2f(675, 400);
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mAreas.push_back(a);
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a.area = sf::FloatRect(50, 450, 900, 500);
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a.center = sf::Vector2f(500, 700);
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mAreas.push_back(a);
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Portal p1;
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Portal p2;
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std::vector<Portal> vp;
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p1.start = sf::Vector2f(450, 350);
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p1.end = sf::Vector2f(950, 350);
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p1.area = &mAreas[1];
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vp.push_back(p1);
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mAreas[0].portals = vp;
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vp.clear();
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p2.start = sf::Vector2f(450, 450);
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p2.end = sf::Vector2f(950, 450);
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p2.area = &mAreas[1];
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vp.push_back(p2);
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mAreas[2].portals = vp;
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vp.clear();
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p1.area = &mAreas[0];
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vp.push_back(p1);
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p2.area = &mAreas[2];
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vp.push_back(p2);
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mAreas[1].portals = vp;
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}
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/**
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* Runs the A* path finding algorithm with areas as nodes and portals as edges.
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*
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* @warning Areas and portals must not be changed while this is running.
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*
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* @param start The area to start the path finding from. Must not be null.
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* @param end The goal to reach. May be null.
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* @return Path in reverse order (start being the last item and end the first).
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*/
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std::vector<World::Portal*>
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World::astarArea(Area* start, Area* end) const {
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assert(start);
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if (!end) {
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return std::vector<World::Portal*>();
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}
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std::unordered_set<Area*> closedset; // The set of nodes already evaluated.
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// Set of nodes to be evaluated, with corresponding estimated cost start -> area -> goal
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std::unordered_map<Area*, float> openset;
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// The map of navigated nodes, with previous, lowest cost Area/Portal.
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std::unordered_map<Area*, std::pair<Area*, Portal*>> came_from;
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std::unordered_map<Area*, float> g_score; // Cost from start along best known path.
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openset[start] = heuristic_cost_estimate(start, end);
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g_score[start] = 0;
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while (!openset.empty()) {
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// the node in openset having the lowest f_score value.
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Area* current = std::min_element(openset.begin(), openset.end())->first;
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if (current == end) {
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std::vector<Portal*> path;
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auto previous = current;
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while (previous != start) {
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path.push_back(came_from[previous].second);
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previous = came_from[previous].first;
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}
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return path;
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}
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openset.erase(current);
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closedset.insert(current);
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for (Portal& portal : current->portals) {
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Area* neighbor = portal.area;
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// Use edge weight instead of heuristic cost estimate?
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float tentative_g_score = g_score[current] + heuristic_cost_estimate(current,neighbor);
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if (closedset.find(neighbor) != closedset.end()) {
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if (tentative_g_score >= g_score[neighbor]) {
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continue;
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}
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}
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if ((openset.find(neighbor) == openset.end()) || (tentative_g_score < g_score[neighbor])) {
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came_from[neighbor] = std::make_pair(current, &portal);
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g_score[neighbor] = tentative_g_score;
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openset[neighbor] = g_score[neighbor] + heuristic_cost_estimate(neighbor, end);
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}
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}
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}
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return std::vector<Portal*>();
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}
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/**
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* Returns path in reverse order.
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*
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* @warning Areas and portals must not be changed while this running.
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*
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* @param start Position to start the path from.
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* @param end Position to move to.
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* @param diameter Diameter of the moving object.
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* @return Path from end to start (path from start to end in reverse order).
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*/
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std::vector<sf::Vector2f>
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World::getPath(const sf::Vector2f& start, const sf::Vector2f& end,
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float diameter) const {
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std::vector<Portal*> portals = astarArea(getArea(start), getArea(end));
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std::vector<sf::Vector2f> path;
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path.push_back(end);
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for (auto p : portals) {
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// Find the point on the line of the portal closest to the previous point.
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sf::Vector2f startToEnd = p->end - p->start;
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float percentage = thor::dotProduct(startToEnd, path.back() - p->start) /
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thor::squaredLength(startToEnd);
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if (percentage < 0 || percentage > 1.0f) {
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if (thor::squaredLength(p->start - path.back()) < thor::squaredLength(p->end - path.back())) {
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thor::setLength(startToEnd, 1.5f * diameter);
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path.push_back(p->start + startToEnd);
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}
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else {
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thor::setLength(startToEnd, 1.5f * diameter);
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path.push_back(p->end - startToEnd);
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}
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}
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else {
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sf::Vector2f point = p->start + startToEnd * percentage;
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path.push_back(point);
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}
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}
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return path;
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}
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/**
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* Returns the linear distance between two areas (using their center).
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*/
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float
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World::heuristic_cost_estimate(Area* start, Area* end) const {
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return thor::length(end->center - start->center);
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}
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/**
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/**
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* Checks for collisions and applies movement, also removes sprites if
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* Checks for collisions and applies movement, also removes sprites if
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* Sprite::getDelete returns true.
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* Sprite::getDelete returns true.
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@ -194,6 +350,21 @@ World::testCollision(std::shared_ptr<Sprite> spriteA,
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return false;
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return false;
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}
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}
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/**
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* Returns the area where point is in.
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* Just iterates through all areas and tests each.
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*/
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World::Area*
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World::getArea(const sf::Vector2f& point) const {
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for (auto area = mAreas.begin(); area != mAreas.end(); area++) {
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if (area->area.contains(point)) {
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// Make the return value non-const for convenience.
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return &const_cast<Area&>(*area);
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}
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}
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return nullptr;
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}
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/**
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/**
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* Draws all elements in the group.
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* Draws all elements in the group.
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*/
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*/
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@ -30,6 +30,9 @@ public:
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void insert(std::shared_ptr<Sprite> drawable);
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void insert(std::shared_ptr<Sprite> drawable);
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void remove(std::shared_ptr<Sprite> drawable);
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void remove(std::shared_ptr<Sprite> drawable);
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void step(int elapsed);
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void step(int elapsed);
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void generateAreas();
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std::vector<sf::Vector2f> getPath(const sf::Vector2f& start,
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const sf::Vector2f& end, float diameter) const;
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// Private types.
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// Private types.
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private:
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private:
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@ -43,15 +46,42 @@ private:
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float getLength();
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float getLength();
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};
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};
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// Private types.
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private:
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struct Area;
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/**
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* Edges
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*
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* Redundant data as portals are saved twice.
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*/
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struct Portal {
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sf::Vector2f start;
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sf::Vector2f end;
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Area* area;
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};
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/**
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* Nodes
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*/
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struct Area {
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sf::FloatRect area;
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sf::Vector2f center;
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std::vector<Portal> portals;
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};
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// Private functions.
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// Private functions.
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private:
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private:
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void draw(sf::RenderTarget& target, sf::RenderStates states) const;
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void draw(sf::RenderTarget& target, sf::RenderStates states) const;
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bool testCollision(std::shared_ptr<Sprite> spriteA, std::shared_ptr<Sprite> spriteB,
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bool testCollision(std::shared_ptr<Sprite> spriteA, std::shared_ptr<Sprite> spriteB,
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int elapsed) const;
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int elapsed) const;
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Area* getArea(const sf::Vector2f& point) const;
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float heuristic_cost_estimate(Area* start, Area* end) const;
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std::vector<Portal*> astarArea(Area* start, Area* end) const;
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// Private variables.
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// Private variables.
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private:
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private:
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std::map<Sprite::Category, std::vector<std::shared_ptr<Sprite> > > mDrawables;
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std::map<Sprite::Category, std::vector<std::shared_ptr<Sprite> > > mDrawables;
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std::vector<Area> mAreas; //< This has to be a vector as objects are compared by address.
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};
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};
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#endif /* DG_WORLD_H_ */
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#endif /* DG_WORLD_H_ */
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@ -127,7 +127,7 @@ Character::releaseTrigger() {
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*/
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*/
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bool
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bool
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Character::setDestination(const sf::Vector2f& destination) {
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Character::setDestination(const sf::Vector2f& destination) {
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mPath = mWorld.getPath(getPosition(), destination, getRadius());
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mPath = mWorld.getPath(getPosition(), destination, 2 * getRadius());
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if (!mPath.empty()) {
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if (!mPath.empty()) {
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setSpeed(mPath.back() - getPosition(), mMovementSpeed);
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setSpeed(mPath.back() - getPosition(), mMovementSpeed);
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}
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}
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