Removed player right click movement.
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a083708850
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0c29dac282
3 changed files with 0 additions and 15 deletions
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@ -201,9 +201,6 @@ Game::mouseUp(const sf::Event& event) {
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case sf::Mouse::Left:
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case sf::Mouse::Left:
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mPlayer->releaseTrigger();
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mPlayer->releaseTrigger();
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break;
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break;
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case sf::Mouse::Right:
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mPlayer->move(convertCoordinates(event.mouseButton.x, event.mouseButton.y));
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -44,17 +44,6 @@ Player::releaseTrigger() {
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Character::releaseTrigger();
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Character::releaseTrigger();
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}
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}
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/**
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* Moves the player to a destination point.
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* Disables any previous calls to Player::setDirection().
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*
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* @param destination Absolute world coordinate of the destination point.
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*/
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void
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Player::move(const sf::Vector2f& destination) {
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setDestination(destination);
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}
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/**
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/**
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* Sets the movement direction. This is destined for input via keys (eg. WASD).
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* Sets the movement direction. This is destined for input via keys (eg. WASD).
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* Disables any previous commands via Player::move().
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* Disables any previous commands via Player::move().
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@ -36,7 +36,6 @@ public:
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void setCrosshairPosition(const sf::Vector2f& position);
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void setCrosshairPosition(const sf::Vector2f& position);
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void pullTrigger();
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void pullTrigger();
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void releaseTrigger();
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void releaseTrigger();
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void move(const sf::Vector2f& destination);
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void setDirection(Direction direction, bool unset);
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void setDirection(Direction direction, bool unset);
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// Private functions.
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// Private functions.
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