Removed player right click movement.

This commit is contained in:
Felix Ableitner 2013-03-30 02:38:16 +01:00
parent a083708850
commit 0c29dac282
3 changed files with 0 additions and 15 deletions

View file

@ -201,9 +201,6 @@ Game::mouseUp(const sf::Event& event) {
case sf::Mouse::Left: case sf::Mouse::Left:
mPlayer->releaseTrigger(); mPlayer->releaseTrigger();
break; break;
case sf::Mouse::Right:
mPlayer->move(convertCoordinates(event.mouseButton.x, event.mouseButton.y));
break;
default: default:
break; break;
} }

View file

@ -44,17 +44,6 @@ Player::releaseTrigger() {
Character::releaseTrigger(); Character::releaseTrigger();
} }
/**
* Moves the player to a destination point.
* Disables any previous calls to Player::setDirection().
*
* @param destination Absolute world coordinate of the destination point.
*/
void
Player::move(const sf::Vector2f& destination) {
setDestination(destination);
}
/** /**
* Sets the movement direction. This is destined for input via keys (eg. WASD). * Sets the movement direction. This is destined for input via keys (eg. WASD).
* Disables any previous commands via Player::move(). * Disables any previous commands via Player::move().

View file

@ -36,7 +36,6 @@ public:
void setCrosshairPosition(const sf::Vector2f& position); void setCrosshairPosition(const sf::Vector2f& position);
void pullTrigger(); void pullTrigger();
void releaseTrigger(); void releaseTrigger();
void move(const sf::Vector2f& destination);
void setDirection(Direction direction, bool unset); void setDirection(Direction direction, bool unset);
// Private functions. // Private functions.