diff --git a/source/Game.cpp b/source/Game.cpp
index 6914330..952a239 100644
--- a/source/Game.cpp
+++ b/source/Game.cpp
@@ -201,9 +201,6 @@ Game::mouseUp(const sf::Event& event) {
 	case sf::Mouse::Left:
 		mPlayer->releaseTrigger();
 		break;
-	case sf::Mouse::Right:
-		mPlayer->move(convertCoordinates(event.mouseButton.x, event.mouseButton.y));
-		break;
 	default:
 		break;
 	}
diff --git a/source/sprites/Player.cpp b/source/sprites/Player.cpp
index 0480e7b..0c0a126 100644
--- a/source/sprites/Player.cpp
+++ b/source/sprites/Player.cpp
@@ -44,17 +44,6 @@ Player::releaseTrigger() {
 	Character::releaseTrigger();
 }
 
-/**
- * Moves the player to a destination point.
- * Disables any previous calls to Player::setDirection().
- *
- * @param destination Absolute world coordinate of the destination point.
- */
-void
-Player::move(const sf::Vector2f& destination) {
-	setDestination(destination);
-}
-
 /**
  * Sets the movement direction. This is destined for input via keys (eg. WASD).
  * Disables any previous commands via Player::move().
diff --git a/source/sprites/Player.h b/source/sprites/Player.h
index 4569e9e..4c432c4 100644
--- a/source/sprites/Player.h
+++ b/source/sprites/Player.h
@@ -36,7 +36,6 @@ public:
 	void setCrosshairPosition(const sf::Vector2f& position);
 	void pullTrigger();
 	void releaseTrigger();
-	void move(const sf::Vector2f& destination);
 	void setDirection(Direction direction, bool unset);
 
 // Private functions.