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dungeon-gunner/source/World.h

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/*
* World.h
*
* Created on: 29.08.2012
* Author: Felix
*/
#ifndef DG_WORLD_H_
#define DG_WORLD_H_
#include <map>
#include <vector>
#include <SFML/Graphics.hpp>
#include "abstract/Sprite.h"
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class Sprite;
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class Sprite;
/**
* A collection of sprites, which can be put into different layers.
*
* Uses Sprite instead of sf::Drawable to also manage deleting objects.
* Render order is determined by Physical::Category (higher number on top).
*/
class World : public sf::Drawable {
// Public functions.
public:
void insert(std::shared_ptr<Sprite> drawable);
void remove(std::shared_ptr<Sprite> drawable);
void step(int elapsed);
// Private types.
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private:
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class Interval {
public:
float start;
float end;
Interval(float center, float radius);
Interval getOverlap(Interval other) const;
bool isInside(float point) const;
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float getLength();
};
// Private functions.
private:
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void draw(sf::RenderTarget& target, sf::RenderStates states) const;
bool testCollision(std::shared_ptr<Sprite> spriteA, std::shared_ptr<Sprite> spriteB,
int elapsed) const;
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// Private variables.
private:
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std::map<Sprite::Category, std::vector<std::shared_ptr<Sprite> > > mDrawables;
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};
#endif /* DG_WORLD_H_ */