/*
* Corpse.cpp
*
* Created on: 13.09.2012
* Author: Felix
*/
#include "Corpse.h"
Corpse::Corpse(b2World& world, const Vector2f& position, const Yaml& config) :
Sprite(config, PhysicalData(position, world, CATEGORY_NONSOLID, MASK_NONE, false)) {
}