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dungeon-gunner/source/sprite/Cover.cpp

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/*
* Cover.cpp
*
* Created on: 12.08.2012
* Author: Felix
*/
#include "Cover.h"
Cover::Cover(const Vector2f& position, const Vector2i& size, b2World& world, const Yaml& config) :
Sprite(config, PhysicalData(position, world, CATEGORY_WORLD, MASK_ALL, false), size) {
}