15 lines
599 B
YAML
15 lines
599 B
YAML
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# Whenever tiles are generated, rectangles of this side length are created.
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generate_area_size: 4
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# Distance in pixels to which areas should be generated.
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generate_area_range: 1200.0
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# Deciding factor in how big individual rooms will be. Higher value means bigger rooms.
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room_size_value: 10.0
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# Deciding factor in how long connections between rooms may be and how many there may be.
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# Higher value means more and/or longer paths.
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room_connection_value: 5.0
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# The chance that an enemy is placed in a certain tile, must be in [0, 1]. Higher value means more enemies.
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enemy_generation_chance: 0.075
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