/*
* Bullet.h
*
* Created on: 12.08.2012
* Author: Felix
*/
#ifndef DG_BULLET_H_
#define DG_BULLET_H_
#include "../particle/Particle.h"
class Character;
class Yaml;
/**
* Bullet particle fired by a weapon, may damage actors.
class Bullet : public Particle {
public:
explicit Bullet(const sf::Vector2f& position, Character& shooter,
sf::Vector2f direction, const Yaml& config, float speed,
float damage);
void onCollide(std::shared_ptr<Sprite> other);
private:
const Character& mShooter;
const int mDamage;
const float mSpeed;
};
#endif /* DG_BULLET_H_ */