/*
* Enemy.h
*
* Created on: 10.09.2012
* Author: Felix
*/
#ifndef DG_ENEMY_H_
#define DG_ENEMY_H
#include "../abstract/Character.h"
class World;
class Yaml;
class Enemy : public Character {
public:
explicit Enemy(World& world, TileManager& tileManager,
const sf::Vector2f& position, const Yaml& config);
protected:
virtual void onThink(int elapsed);
};
#endif /* DG_ENEMY_H_ */