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dungeon-gunner/source/sprites/Enemy.cpp

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/*
* Enemy.cpp
*
* Created on: 10.09.2012
* Author: Felix
*/
#include "Enemy.h"
#include <Thor/Vectors.hpp>
#include "../util/Yaml.h"
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Enemy::Enemy(World& world, Pathfinder& pathfinder,
const Vector2f& position) :
Character(position, CATEGORY_ACTOR, MASK_ALL, Yaml("enemy.yaml"), world,
pathfinder) {
}
void
Enemy::onThink(int elapsed) {
Character::onThink(elapsed);
auto characters = getCharacters();
std::shared_ptr<Character> target;
float distanceSquared = std::numeric_limits<float>::max();
for (auto it : characters) {
if (distanceSquared > thor::squaredLength(it->getPosition() - getPosition())) {
target = it;
distanceSquared = thor::squaredLength(it->getPosition() - getPosition());
}
}
if (target) {
if (isVisible(target->getPosition())) {
setDestination(getPosition());
setDirection(target->getPosition() - getPosition());
pullTrigger();
}
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else if (isPathEmpty())
setDestination(target->getPosition());
}
else {
releaseTrigger();
setSpeed(Vector2f(), 0);
}
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}