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dungeon-gunner/source/abstract/Sprite.cpp

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/*
* Sprite.cpp
*
* Created on: 22.07.2012
* Author: Felix
*/
#include "Sprite.h"
#include "../util/Loader.h"
#include "../util/ResourceManager.h"
#include "../util/Log.h"
const String Sprite::KEY_TEXTURE = "texture";
const String Sprite::DEFAULT_TEXTURE = "";
/**
* Loads sprite from ResourceManager, sets world position.
*
* @param texturePath Relative path to the texture file in the resource folder.
*/
Sprite::Sprite(const Yaml& config, const PhysicalData& data, const Vector2i& size) :
Body(data, config, size),
mSize(Vector2i(getSize())) {
String texture = config.get(KEY_TEXTURE, DEFAULT_TEXTURE);
if (texture == "") {
LOG_E("Failed to read texture from YAML file " << config.getFilename());
}
mTexture = ResourceManager::i().acquire(Loader::i()
.fromFile<sf::Texture>(texture));
}
/**
* Does nothing.
*/
Sprite::~Sprite() {
}
/**
* \copydoc sf::Drawable::draw
*/
void
Sprite::draw(sf::RenderTarget& target, sf::RenderStates states) const {
// Create a temporary shape to apply box2d body transformations to.
sf::RectangleShape shape = sf::RectangleShape(Vector2f(mSize));
shape.setTexture(&*mTexture, true);
shape.setOrigin(Vector2f(mSize.x / 2, mSize.y / 2));
shape.setTextureRect(sf::IntRect(Vector2i(0, 0), mSize));
shape.setPosition(getPosition());
shape.setRotation(getAngle());
target.draw(shape, states);
}