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dungeon-gunner/source/sprites/Corpse.cpp

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/*
* Corpse.cpp
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*
* Created on: 13.09.2012
* Author: Felix
*/
#include "Corpse.h"
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Corpse::Corpse(b2World& world, const Vector2f& position, const Yaml& config) :
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Sprite(config, PhysicalData(position, world, CATEGORY_NONSOLID, MASK_NONE, false)) {
}