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dungeon-gunner/source/sprite/Cover.h

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/*
* Cover.h
*
* Created on: 12.08.2012
* Author: Felix
*/
#ifndef DG_COVER_H_
#define DG_COVER_H_
#include "../abstract/Sprite.h"
/**
* A wall that can be placed anywhere (not limited by tiles) and have any (rectangular) size.
*/
class Cover : public Sprite {
public:
Cover(const Vector2f& position, const Vector2i& size, b2World& world);
};
#endif /* DG_COVER_H_ */