/*
* Player.h
*
* Created on: 21.07.2012
* Author: Felix
*/
#ifndef DG_PLAYER_H_
#define DG_PLAYER_H_
#include "../abstract/Character.h"
class Yaml;
class World;
/**
* Player object.
class Player : public Character {
public:
* Movement directions that can be set via Player::setDirection().
enum Direction : unsigned char {
RIGHT = 1 << 0,
LEFT = 1 << 1,
UP = 1 << 2,
DOWN = 1 << 3
};
explicit Player(World& world, TileManager& tileManager,
const sf::Vector2f& position, const Yaml& config);
void setCrosshairPosition(const sf::Vector2f& position);
void pullTrigger();
void releaseTrigger();
void setDirection(Direction direction, bool unset);
void setDestination(const sf::Vector2f& destination);
private:
void onThink(int elapsed);
sf::Vector2f mCrosshairPosition; //< Relative position of the point to fire at (mouse cursor).
unsigned char mDirection; //< Current movement direction for direct control.
#endif /* DG_PLAYER_H_ */