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dungeon-gunner/source/sprites/Enemy.h

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/*
* Enemy.h
*
* Created on: 10.09.2012
* Author: Felix
*/
#ifndef DG_ENEMY_H_
#define DG_ENEMY_H
#include "../abstract/Character.h"
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class World;
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class Enemy : public Character {
public:
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explicit Enemy(World& world, Pathfinder& pathfinder,
const Vector2f& position);
private:
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virtual void onThink(int elapsed) override;
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};
#endif /* DG_ENEMY_H_ */