/*
* Cover.h
*
* Created on: 12.08.2012
* Author: Felix
*/
#ifndef DG_COVER_H_
#define DG_COVER_H_
#include "../abstract/Sprite.h"
#include "../util/Yaml.h"
class Sprite;
class Yaml;
/**
* A wall that can be placed anywhere (not limited by tiles) and have any (rectangular) size.
class Cover : public Sprite {
// Public functions.
public:
Cover(const Vector2f& position, const Vector2i& size, b2World& world, const Yaml& config);
};
#endif /* DG_COVER_H_ */