/*
* Weapon.h
*
* Created on: 12.08.2012
* Author: Felix
*/
#ifndef DG_WEAPON_H_
#define DG_WEAPON_H_
#include <string>
#include <SFML/System.hpp>
#include "../particle/Emitter.h"
class Character;
class World;
class Particle;
class Yaml;
/**
* Loading mechanism:
* - pass enum value and load mapped xml
* - pass xml filename
class Weapon : public Emitter {
public:
explicit Weapon(World& world, Character& holder, const Yaml& config);
void pullTrigger();
void releaseTrigger();
void onThink(int elapsed);
protected:
std::shared_ptr<Sprite> createParticle();
private:
Character& mHolder;
const std::string mBullet; //< Bullet config filename.
int mLastShotWaitInterval; //< Remaining time left after firing last bullet before firing next one.
const int mFireInterval; //< Time between firing bullets.
bool mFire; //< True if the trigger is pulled.
bool mAutomatic; //< True if the weapon continues firing after pulling the trigger once.
};
#endif /* DG_WEAPON_H_ */