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dungeon-gunner/source/World.h

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/*
* World.h
*
* Created on: 29.08.2012
* Author: Felix
*/
#ifndef DG_WORLD_H_
#define DG_WORLD_H_
#include "abstract/Character.h"
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#include "abstract/Sprite.h"
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class Character;
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class Sprite;
/**
* A collection of sprites, which can be put into different layers.
*
* Uses Sprite instead of sf::Drawable to also manage deleting objects.
* Render order is determined by Physical::Category (higher number on top).
*/
class World : public sf::Drawable {
public:
void insert(std::shared_ptr<Sprite> drawable);
void insertCharacter(std::shared_ptr<Character> character);
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void step(int elapsed);
void think(int elapsed);
std::vector<std::shared_ptr<Character> >
getCharacters(const sf::Vector2f& position, float maxDistance) const;
bool raycast(const sf::Vector2f& lineStart,
const sf::Vector2f& lineEnd) const;
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private:
private:
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void draw(sf::RenderTarget& target, sf::RenderStates states) const;
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bool testCollision(std::shared_ptr<Sprite> spriteA,
std::shared_ptr<Sprite> spriteB, int elapsed) const;
bool doesOverlap(std::shared_ptr<Sprite> spriteA, int elapsed);
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private:
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std::map<Sprite::Category, std::vector<std::shared_ptr<Sprite> > > mDrawables;
std::vector<std::shared_ptr<Character> > mCharacters;
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};
#endif /* DG_WORLD_H_ */