59 lines
1.4 KiB
C++
Executable file
59 lines
1.4 KiB
C++
Executable file
/*
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* Bullet.cpp
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*
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* Created on: 12.08.2012
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* Author: Felix
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*/
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#include "Bullet.h"
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#include <Thor/Vectors.hpp>
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#include "../abstract/Character.h"
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#include "../util/Loader.h"
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#include "../util/ResourceManager.h"
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const std::string Bullet::KEY_DAMAGE = "damage";
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const int Bullet::DEFAULT_DAMAGE = 10;
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const std::string Bullet::KEY_SPEED = "speed";
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const float Bullet::DEFAULT_SPEED = 500;
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/**
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* Places a bullet in the world.
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*
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* @param position World position of the bullet.
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* @param world Box2d world.
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* @param texture Texture to display for bullet.
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*/
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Bullet::Bullet(const sf::Vector2f& position, Sprite& shooter, float direction,
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const Yaml& config) :
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Particle(config, Data(position, 0, CATEGORY_PARTICLE, CATEGORY_PARTICLE)),
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mShooter(shooter),
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mDamage(config.get(KEY_DAMAGE, DEFAULT_DAMAGE)),
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mSpeed(config.get(KEY_SPEED, DEFAULT_SPEED)) {
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sf::Vector2f dir(1.0f, 0);
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thor::setPolarAngle(dir, direction - 90);
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setSpeed(dir, mSpeed);
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setAngle(direction);
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}
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/**
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* @copydoc Physical::onCollide
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*/
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void
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Bullet::onCollide(Sprite& other) {
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// Make sure we do not damage twice.
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if (!getDelete()) {
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// Call onShot on other, with damage as param.
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if (other.getCategory() == CATEGORY_ACTOR) {
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Character& a = dynamic_cast<Character&>(other);
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a.onDamage(mDamage);
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}
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setDelete(true);
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}
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}
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bool
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Bullet::doesCollide(Sprite& other) {
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return &other != &mShooter;
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}
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