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dungeon-gunner/source/sprites/TileManager.h
2013-04-04 23:00:52 +02:00

65 lines
1.1 KiB
C++

/*
* TileManager.h
*
* Created on: 08.08.2012
* Author: Felix
*/
#ifndef DG_TILEMANAGER_H_
#define DG_TILEMANAGER_H_
#include "../abstract/Sprite.h"
class World;
class TileManager : public sf::Drawable {
public:
enum class Type {
FLOOR,
WALL
};
/**
* Uses the length/width of a tile as a unit.
*/
typedef sf::Vector2i TilePosition;
public:
static const sf::Vector2i TILE_SIZE; //< Tile size in pixels.
public:
explicit TileManager(World& world);
void insertTile(const TilePosition& position, Type type);
void removeTile(const TilePosition& position);
bool raycast(const sf::Vector2f& lineStart,
const sf::Vector2f& lineEnd) const;
private:
class Tile;
private:
void draw(sf::RenderTarget& target, sf::RenderStates states) const;
private:
World& mWorld;
std::vector<std::shared_ptr<Tile> > mTiles;
};
/**
* Holds information about a single tile.
*/
class TileManager::Tile : public Sprite {
public:
explicit Tile(Type type, const TilePosition& position);
Type getType() const;
TilePosition getTilePosition() const;
static std::string getConfig(Type type);
private:
Type mType;
};
#endif /* DG_TILEMANAGER_H_ */