This repository has been archived on 2019-12-07. You can view files and clone it, but cannot push or open issues or pull requests.
dungeon-gunner/source/TileManager.cpp
2012-10-01 10:15:38 +02:00

102 lines
2.6 KiB
C++
Executable file

/*
* TileManager.cpp
*
* Created on: 08.08.2012
* Author: Felix
*/
#include "TileManager.h"
#include <Thor/Resources.hpp>
#include "util/Loader.h"
#include "util/ResourceManager.h"
#include "abstract/Sprite.h"
const Vector2i TileManager::TILE_SIZE = Vector2i(100, 100);
/**
* Loads tile resources.
*
* @param world Box2D world to create (physical) tiles in.
*/
TileManager::TileManager(b2World& world) :
mWorld(world) {
}
/**
* Constructs a tile.
*
* @param pType Type of the tile to create.
* @param pPosition Position of the tile in tile coordinates.
* @param world Box2D world object.
*/
TileManager::Tile::Tile(Type type, const TilePosition& position, b2World& world) :
Sprite(getTexture(type), PhysicalData(Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y),
TILE_SIZE, world, CATEGORY_WORLD, (type == Type::FLOOR) ? MASK_NONE : MASK_ALL, false)),
mType(type) {
}
/**
* Returns a texture key for a certain tile type.
*
* @param type The type of tile to load a resource key for.
* @return Resource key to the correct texture.
*/
std::shared_ptr<sf::Texture>
TileManager::Tile::getTexture(Type type) {
sf::String filename;
switch (type) {
case Type::FLOOR:
filename = "floor.png";
break;
case Type::WALL:
filename = "wall.png";
break;
default:
throw new aurora::Exception("Invalid tile type.");
}
return ResourceManager::i().acquire(Loader::i().fromFile<sf::Texture>(filename));
}
/**
* Returns the Type of this tile.
*/
TileManager::Type
TileManager::Tile::getType() const {
return mType;
}
/**
* Returns the position of the tile with tile width/height as a unit.
*/
TileManager::TilePosition
TileManager::Tile::getTilePosition() const {
return TilePosition(getPosition().x / TILE_SIZE.x, getPosition().y / TILE_SIZE.y);
}
/**
* Insert a tile at the position. Deletes an existing tile first if one is at the position.
*
* @param position Grid coordinate of the tile (not pixel coordinate).
* @param type Type of tile to be inserted.
*/
void
TileManager::setTile(const TilePosition& position, Type type) {
for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
if ((*it)->getTilePosition() == position) {
mTiles.erase(it);
}
}
mTiles.push_back(std::unique_ptr<Tile>(new Tile(type, position, mWorld)));
}
/**
* \copydoc sf::Drawable::draw
*/
void
TileManager::draw(sf::RenderTarget& target, sf::RenderStates states) const {
for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
target.draw((**it), states);
}
}