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dungeon-gunner/source/util/Yaml.h
2013-06-25 17:44:40 +02:00

106 lines
2 KiB
C++

/*
* Yaml.h
*
* Created on: 06.10.2012
* Author: Felix
*/
#ifndef DG_YAML_H_
#define DG_YAML_H_
#include <string>
#include <fstream>
#include <yaml-cpp/yaml.h>
#include <SFML/System.hpp>
#include "Log.h"
/**
* Interface to a YAML file.
*/
class Yaml {
public:
explicit Yaml(const std::string& filename);
~Yaml();
std::string getFilename() const;
static void setFolder(const std::string& folder);
template <typename T>
T get(const std::string& key, const T& defaultValue) const;
private:
static std::string mFolder;
std::string mFilename;
std::ifstream mFile;
YAML::Node mNode;
};
/**
* Stream output operators to specialize Yaml::get for other types.
* Error handling is done in Yaml::get.
*/
namespace {
void operator>>(const YAML::Node& node, sf::Vector2i& vector) {
node[0] >> vector.x;
node[1] >> vector.y;
}
void operator>>(const YAML::Node& node, sf::Vector2f& vector) {
node[0] >> vector.x;
node[1] >> vector.y;
}
};
/**
* Gets a value of a specified type by key. Returns default value on error.
*
* @param key The string by which to select the return value.
* @tparam T The type of the return value.
* @return The value of the specified key.
*/
template <typename T>
T Yaml::get(const std::string& key, const T& defaultValue) const {
try {
if (const YAML::Node* node = mNode.FindValue(key)) {
T value;
*node >> value;
return value;
}
else
return defaultValue;
}
catch(YAML::Exception&) {
return defaultValue;
}
};
namespace YAML_KEY {
// Sprite
const std::string SIZE = "size";
const std::string RADIUS = "radius";
const std::string TEXTURE = "texture";
// Character
const std::string HEALTH = "health";
const std::string SPEED = "speed";
const std::string WEAPON = "weapon";
const std::string FACTION = "faction";
// Bullet
const std::string DAMAGE = "damage";
}
namespace YAML_DEFAULT {
const int HEALTH = 100;
const float SPEED = 100;
const std::string WEAPON = "weapon.yaml";
const int DAMAGE = 10;
const int FACTION = 1;
}
#endif /* DG_YAML_H_ */