45f0b31d57
Working: Rendering Resources Physics Player movement with mouse Shooting with mouse Tiles
79 lines
1.4 KiB
C++
Executable file
79 lines
1.4 KiB
C++
Executable file
/*
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* TileManager.h
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*
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* Created on: 08.08.2012
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* Author: Felix
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*/
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#ifndef DG_TILEMANAGER_H_
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#define DG_TILEMANAGER_H_
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#include <map>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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#include <Box2D/Box2D.h>
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#include "util/Vector.h"
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#include "abstract/Sprite.h"
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class TileManager : public sf::Drawable {
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// Public constants.
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public:
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/// The size of a single tile (pixels).
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static const Vector2i TILE_SIZE;
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// Public functions.
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public:
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TileManager(b2World& world);
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void generate();
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// Private types.
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private:
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enum Type {
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TYPE_FLOOR,
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TYPE_WALL
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};
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/**
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* Uses the length/width of a tile as a unit.
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*/
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typedef Vector2i TilePosition;
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class Tile;
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// Private functions.
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private:
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void draw(sf::RenderTarget& target, sf::RenderStates states) const;
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void setTile(const TilePosition& position, Type type);
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// Private variables.
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private:
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b2World& mWorld;
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std::vector<std::unique_ptr<Tile> > mTiles;
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};
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/**
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* Holds information about a single tile.
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*/
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class TileManager::Tile : public Sprite {
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// Public functions.
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public:
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Tile(Type type, const TilePosition& position, b2World& world);
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Type getType() const;
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TilePosition getTilePosition() const;
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static std::shared_ptr<sf::Texture> getTexture(Type type);
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// Private variables.
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private:
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Type mType;
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};
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#endif /* DG_TILEMANAGER_H_ */
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