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dungeon-gunner/source/util/Loader.h

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/*
* Loader.h
*
* Created on: 13.08.2012
* Author: Felix
*/
#ifndef DG_LOADER_H_
#define DG_LOADER_H_
#include <Thor/Resources.hpp>
#include "../abstract/Singleton.h"
/**
* This class allows to set default resource folders and subfolders, which means that these
* folders only have to be set once, and not be included in the creation of every single
* resource key.
*
* If the general resource folder or a specific resource folder is not set, the current
* directory is searched.
*
* R is any resource that can be loaded with Thor's resource loader.
*
* Any folder/file parameter can be a full path and is relative to the current directory,
* or the directory set by the higher variables.
*
* @code
* Loader l;
* l.setFolder("resources/");
* l.setSubFolder<sf::Texture>("textures/");
* thor::ResourceKey<sf::Texture> t = l.fromFile<sf::Texture>("myimage.png");
*
* ResourceManager r;
* r.acquire(t); // This loads from "resources/textures/myimage.png".
* // folder subfolder file
* @endcode
*/
class Loader : public Singleton<Loader> {
public:
/**
* Sets the general resource folder path.
*/
inline void setFolder(const std::string& folder) {mFolder = folder;};
/**
* Sets the resource subfolder for the specific type.
*/
template <typename R> void
setSubFolder(std::string path) {
getLoader<R>()->setSubFolder(path);
}
/**
* Loads a resource from a file, looking in the specific resource folder for this type.
*/
template <typename T> thor::ResourceKey<T>
fromFile(const std::string& file) {
return static_cast<SpecificLoader<T>* >(getLoader<T>().get())->fromFile(mFolder, file);
}
private:
/**
* We need this to save templates of different types in the same container.
*/
class LoaderBase {
public:
virtual void setSubFolder(const std::string& path) = 0;
};
/**
* This class forwards the loading of each individual type to Thor.
*/
template <typename T>
class SpecificLoader : public LoaderBase {
public:
/**
* Sets the subfolder for the current type.
*/
void
setSubFolder(const std::string& path) {
mSubfolder = path;
}
/**
* Loads a resource from file via Thor.
*
* @param folder The general resource folder
* @param file Path/name of the file within the resource subfolder.
*/
thor::ResourceKey<T>
fromFile(const std::string& folder, const std::string& file) {
return thor::Resources::fromFile<T>(folder + mSubfolder + file);
}
private:
std::string mSubfolder;
};
private:
/**
* For Singleton behaviour.
*/
Loader() = default;
friend class Singleton<Loader>;
/**
* Gets the correct loader for each template type, creates it if it does not exist.
*/
template <typename T> std::unique_ptr<LoaderBase>&
getLoader() {
auto loader = mLoaders.find(typeid(T));
if (loader != mLoaders.end())
return static_cast<std::unique_ptr<LoaderBase>&>(loader->second);
else
return (*mLoaders.insert(std::pair<std::type_index, std::unique_ptr<LoaderBase> >
(typeid(T), std::unique_ptr<LoaderBase>(new SpecificLoader<T>))).first).second;
};
private:
std::string mFolder;
std::map<std::type_index, std::unique_ptr<LoaderBase> > mLoaders;
};
#endif /* DG_LOADER_H_ */