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dungeon-gunner/docs/game.txt

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Frozen Synapse + Roguelike aka Roguelike Shooter
- Singleplayer
- modern guns (CoD4, TF2, BF3)
- pause/resume at any time
- permadeath? based on difficulty?
- commands like walk, shoot
- script defined ai, users can copy to user folder and edit
- define behaviour if no commands:
- like in Dragon Age: Origins
- events: onDetectEnemy: attack/flee/cover
onIdle: walk/stand
onLowHp: flee/potion
- saved in AI script file (in user folder)
- special abilities (Diablo, DA:O)
- play as: stealth, shooter, tactical, engineer
- useable items (ammo, health, see RPGs, food, stuff for engineering)
- tactical items: grenades, mines, sentries
- spider bot for flanking (automatic)
- can build items from other items/scrap items
- civilians/shops etc?
- scoreboard on end (death) + ingame
- difficulty modifiers: permadeath, indirect control (only via behaviour scripts (for fun)) + normal difficulties (easy/med/hard)
-> all shown on scoreboard + enemies killed etc
- graphics style: hand drawn, between binding of isaac and braid, super meat boy?, no pixel art style!?
- story:
player is experiment gone wrong, flees from facility
better gameplay if going in somewhere, but better story if going out?!
different areas/levels: labs, offices, production, testing, outside, "behind the scenes" (servers, maintenance rooms)
- name: fantasy + modern
legend of gunfire
legendary guns
dungeon gunner
- controls: space to pause
direct and indirect (wasd/right click), one cancels other